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I'm reducing some console assets for a mobile game with a particularly tight budget. Ideally what I'd like is to bake the reflections and shiny stuff off the metal assets in my higher res scene into the diffuse map to save some time doing a lot of repainting. I've got access to Maya, Substance Painter and ZBrush. Any…
Hey guys, I have some general questions about UV mapping I couldn't find an answer to or wanted to be sure, so maybe you can help me with some: 1. When you overlap the shells to make better use of the space, how would you bake? Would it be better to delete one the part of the object with the overlaped shells so it would…
Hello, I was trying to rename materials with specific characters, but everytime i do that maya will change the letter to an underscore. For example i need to be able to use "materials/mycoolmaterial_01/surf_01", maya will rename it to "materials_mycoolmaterial_01_surf_01". My way around it is by opening the obj with…
Hey guys, Quick beginner question: Does anyone know how to keep the green bit oriented the way it is on the left side of the image instead of twisting like it does on the right side? Hard to explain what I mean, but the image below should help illustrate it. Thanks!
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
This is a lot of fun when I can get onto servers and it doesnt break :x Rock paper shotgun article http://www.rockpapershotgun.com/2011/04/13/10-reasons-you-need-to-play-ace-of-spades/ Site homepage including server list. http://ace-spades.com/
does anyone have any idea on how to model a skull??? I am supposedly suppose to model a skull for Spike TV. I have been modeling like crazy. Getting tons of skulls off Google and looking up YouTube for skull modeling. Nothing has helped me yet, I really need some help. I know how to do most of the modeling but the angles…
Hi, im building a portfolio atm with mainly hard, non-deformer objects like guns and such. I've always rendered my normalmaps in tangent space, well, cuz that's what everyone else is doing... But lately when pushing normals to the limit I've started to see alot of advantages with object space(such as no sharp…