Hello everyone, I am hoping to get some some critiques/feedback on this model. I worked on it last weekend in ZBrush. I am definitely still learning so feedback is very helpful. I have been told in the past that my models tend to look 'doughy'?
tn for fast gaming monitor and as a fan of all things stereo: active shutter 3d surround... IPS for color accuracy... QHD on 3 27 inch displays for dense pixel resolution detail at desktop distances :s Till now???? from New Egg:…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Looks great man! Are you using static lighting? One thing: I feel like the nice plant/material is going to waste in the dark, if you had a light source right next to it, it would look awesome. Also it would caste some interesting shadows.
the fist picture does mean you should go for nr3 and the second one is the stretch way nr 1 but pic nr1 does not fix the fact of how it will look when you have more of those angels behind eachother like i have in the pic.
I love that last sketch! Your work is so great! I would have kept a bit more "squared look" for the smoke as well though, but that's just a personal taste and I really can't judge im a billion years away from your skills!
Skyrim is evil!!! I've been engrossed in the game for the past week and hadn't worked much on this with the exception of the last day. I got the bloom working on the center platform and sculpted the pillars and bases some. Hopefully this is acceptable because I really really want to move on.
100% this. Also, the melee combat looks a tad slow for my taste. the magic casting looks fantastic and a great speed, but ya, melee seems a bit slow. I would have to play it to feel how it plays though. Lookin forward to playing this one.
The fact that you're modeling literally every single piece of the weapons mechanical parts, gives you a fantastic understanding of the weapons functionality and look, but for game production purposes, is an incredible waste of time. Still, all of the breakdowns you have are great, very nice modeling.