Hey there, I well progressed with some details like air vents and tail lights :)I'm quite happy with these :pBut Now, i start to develop my idea of render ; i would like some transparent body sheet into something that is figuring a neurons network... :D let's see what it could be...
Hi everyone, I've just finished this real-time project. I've learned a lot during the development of this project and hope to improve even more in the next ones. More images on my ArtStation: https://www.artstation.com/artwork/QXZ0P8 Thank you all for inspiring me. :D
With Halloween just around the corner, I think it's a good time to share this project I've had on hold for a while. Hope you like it! New renders here: https://www.artstation.com/artwork/AlWQbzSTL files on my store:https://diegodm.gumroad.com
Trying to catch up with the competition quickly sure doesn't come cheap in particular when the stock market is involved. Bold moves required. And their share price will be all they are basing things on. Well it's a nice sight these days too. ;)
https://www.unrealengine.com/marketplace/en-US/product/9149a10d221544a89cdc4d2e0df67342 Real world scaled,low poly, easy to customize and create LOD's. Also perfect for in simulation genre, logistics / industrial topic. Technical Details Number of Unique Meshes:46 Collision: (Yes/Complex) Vertex Count:211.360 LODs: (No)…
EDIT: Seams there is no way to do exactly what I asked for: Thanks to all who commented. -This is the model I have to work with, it is a CT scan of a part, of a Femur bone. And I need to close these holes (Black areas/Where there are no faces). As you can see on the image, some areas need to look like areas that are…
It looks like you've used a boolean to create the hole, which can cause issues when baking around edges. I'd try to create better edgeflow around the opening. You can also try to move the seam away from the hole, and also bake on a higher resolution.
Hi there I got a question. So i'm working on the high poly for this hilt for my sword. Now when I remesh it and it set for a high amount i keep getting all these artifacts i believe it is or so. I know i could smooth it all out but curious what is the cause of this. it where for this object i applied the mirror and the…