Hey fellas, I have a 1080 GTX Asus rogue laptop, kinda powerful, but when using many layers in substance painter it becomes kinda annoying and slow, even when I save the file I wait approx 2 to 3 mins to save it. Anyone knows if there is a trick or a tip to improve it's performance? :)
I have been looking for a tutorial showing how to use a second UV channel workflow. I see new games using it. I think it's like mixing tiling textures and trim sheets without adding geometry, not 100% sure really. It just looks really powerful. Can anyone help point me in the right direction?
Hey all. This is to be my User Interface, with a little 2d art/sketches and whatever else Sketchbook. All Critique is welcome and any ideas anyone has I'm open to. Here is a display of my current power level. (queue self deprecating statements of ones own work) Artwork in cards is not mine. Thanks for stopping by, and hope…
Is it possible to pull from the R, G, and the B separately in 3dsmax's material editor? I create my shaders in the game engine we are working on this way (spec in red, spec power in green ect.) and its always a pain in the ass to save each map separately for viewing my work in max?
Hello everyone, Here are some of my artworks I did in February. You are welcome to critique and comment here :) I will update here often what I am working on. I create these trees for the month of February. Each tree has its own magical power and feelings. And how it look all together in one page.
Apologies if this has already been answered somewhere already.. Is it currently not possible to constrain a brush stroke in Substance painter horizontally or vertically by for example holding shift and drawing a line on my tablet? It's hard for me to wrap my head around such a powerful texturing tool not being able to do…
Hi there, so I'm just recently wanting to get into the High to Low poly workflow, which means I am starting to learn about dynameshing and other Zbrush features. Im currently having issues figuring out how to apply smoothing after dynamesh is applied, as it barely does anything at all even when I use Smooth Stronger. It…
Thanks for the reply! Obviously, everything you said is valid, and i already have all that in mind The tower is a placeholder right now, the final model will be ruined and all that, and the focal point should be somewhere around the top of the tower. I will change the skydome.I want to make multiple layers of clouds much…
Last version of the cliff: @rogelio, thanks! I made a detail pass, but when I tried to add some stones it didn't look so well. @bradhb3d, thanks too! I do all the work in the height map. I worked with the upper and lower parts of the rock peaks separatedly, added the streaks on the lower part (mostly), then merged through…
I don't know if this had been addressed with the tower. So I will ask. Who is the audience? From what I see described, its not so much a game or mod as a 3d environment with characters made by a variety of people. Other than fellow artists. Whats to draw Joe Shmoe into wanting to go through the tower? To me, at this point…