Is it possible to pull from the R, G, and the B separately in 3dsmax's material editor? I create my shaders in the game engine we are working on this way (spec in red, spec power in green ect.) and its always a pain in the ass to save each map separately for viewing my work in max?
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even allows access to alpha channel if you need it
http://www.cuneytozdas.com/software/3dsmax/
At least I think that should work. :S