Hello Community! I've been on a sculpting learning process since the beginning of this year. (Which you can see here: link) Now I'm on my 3rd more difficult task of modeling a full character. She needs to be done within a month's time. And I have this horrible issue of getting started. So I'm going need help from all of…
Hello everyone, I hope all is well. I have been on polycount for quite some time but I have no clue why I haven't started up my digital sketchbook. But anyway, most of the stuff I'll be putting in here are 2D, 3D, and game dev stuff. So to break this in I'll put what I'm currently working on. I'm working on my version of…
Hello, I would like some help with this character, please. So the main idea was for it to be something slightly stylized... that said, I tried to make it as realistic as possible and failed terribly. I would like it to be judged as an attempt of something more realistic. I used this project as a learning process and there…
I am currently working on a new character, a female version of RoboCop. This project is going to be focused on coming up with a character whose design reflects the myhtos in which the character is based; as well as show the ability to fully flesh out new ideas based on an existing IP. I'll do an actual writeup of her soon…
Edit : Hello Polycounters! I thought I needed to bring this to the top so people don't get confused by the stylized sculpts (Satsuki Kiryuin and Motoko Kusanagi) As I've recently made the decision of creating 3D characters that are more realistic, like what you see in Dragon Age: Inquisition, Mass Effect 3, Uncharted 4…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
thanks Donavonyoung ! here is our hero, miserable hero ! here is just back story of Roger which i wrote it before designing him ! i found out the back story as a import of character designing in Creative Character Design book by Bryan Tillman. Back-story Roger Blank is born in New York in 1976. His father Max Blank was a…
if you wanted the reapers to win.. why bother playing at all...? so. how ignorant could you be to think that bioware ran out of time or ea ran out of money.. 1. ea will NEVER run out of money and bioware is the absolute best in the industry at writing. saying that either of the two happened is just you trying to find an…
Saw it in Imax 3D today!! Definitely the right way to experience it! :D My friend and I both thought it was really awesome--I didn't know why everyone had been reviewing it so poorly. The story wasn't the best I've seen, but I thought much better than people were making it out to be. Some of my favourite scenes were the…
As an animation demo it doesn't show a whole lot. If you plan on sending this out to places as a sample animation then you might want to get some more movement, run walk cycles, crouch, jump, bending, kind of stuff. Since I am not really sure what the purpose is of this vid I am left kind of wondering? I also have an issue…