Suggestion on making a <3 <3Polycount Smartphone App <3 <3 for outdoor browsering! Is actually a little hard on reading stuffs via chrome/web browser via my phone ... chrome/web browsering via phone :'( cons: 1. constant auto-log out from the web browser 2. unuser-friendly navigation on page (scrolling left to right in…
As I agree with everyone that has been saying its expensive and tough to move without a job already. Focus on the port and get work before moving out. If you cant find work in games or just art in general, time to look at the portfolio and see what you can improve. Also, So.Cal. in my opinion is yes more expensive that…
I agree 20k is a reasonable polycount these days, most next gen real time renderers can handle alot of polygons (possibly more then you would need:P) its the texture size and advanced material/lighting effects that really cause the significant slowdowns. That said I think its optimised pretty much as good as it could be…
Only if you're working in a studio. Otherwise you can just pay $1500 ($900 around Christmas) for Modo plus CC subscription. Compared to paying ~$3500 for Maya, $800 for ZBrush, another ~$200 a month to get updates for Maya, and the CC subscription. Of course I think a studio would usually pay for that stuff for you, so...
Thanks again for the great dialogue guys. I am really loving this! Quack: Word; http://wiki.polycount.com/NormalMap?..._thickness.jpg This is a great example of edging and resolution, but like, if you're in a first person shooter, wouldn't you want to go for the realistic version, then switch to a functional version when…
Every single thread on Education I will bring this up: Why not go to school in Canada? It's like a quarter of the price and the education is as good as the top US Art Schools. I mean it's ridiculous to spend an additional $80,000 for no reason. :/
soo.... about that 5000 tris thing. I really think that's meant to be taken with a handful of salt, and possibly only meant as a limit for individual buildings in an RTS/Diablo-type asset system. Roach, both you and I have decided to make environments more geared toward first-person perspective, and to expect an entire…
Hi guys, just an update. Maya 2018 currently have a serious bug that affects my shader as pointed here: https://forums.autodesk.com/t5/maya-forum/broken-cube-maps-on-maya-2018-and-shaderfx/m-p/8027589#M59531 There is a workaround but it is not trivial. Autodesk seems to be working on it and I am waiting for a fix to fully…
I hate newsprint paper, since it just feels like it's going to tear apart when I draw on it. I never liked how it responded to me trying to erase or draw. I just use the generic drawing paper that says 80lb you can get from the store, that lets you using ink, some light watercolor washes, yeah it's more expensive but I can…