Hello everyone! Anarch Games is searching for an enterprising 3D-Artist to help make our first project Day of Glory happen. Www.facebook.com/DayOfGloryTheGame We are a starting studio with +- 10 people operating from multiple countries. Anarch Games focuses on lifting the E-Sports industry to a whole new level. We want the…
Hello everyone! Anarch Games is searching for an enterprising 3D-Artist to help make our first project Day of Glory happen. Www.facebook.com/DayOfGloryTheGame We are a starting studio with +- 10 people operating from multiple countries. Anarch Games focuses on lifting the E-Sports industry to a whole new level. We want the…
Hello! I’m looking for someone to model a female character for me. (References are attached below.) I'm hoping to use the character for my thesis project in Unreal Engine and for various other personal projects. Due to its use in my thesis though, the deadline is a little tight, being just after New Year's. What I'm…
easier*. I am currently learning Blender/3D Modeling in general. It seems that my best bet would be to have a drawn human reference of the character I plan to model. To model over in the viewport. Problem with that is, I can't draw for shit, letalone a realistically proportioned human character. On another note, I have…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
While these new tools greatly speed up the process of making artwork more realistic, - realism isn't the only art style available. However, it's a tried and true method, and in my opinion young people who want to find work often see using these powerful tools as quick and easy methods to create high fidelity assets for…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
cheers for the comments guys i really appreciate it. I think you guys are right in the sense that the Lime green is killing the realism, i find when i use any over saturated or bright colour i can never get it to look realistic. I like your idea for going back to the green and white so i'll do that before the next deadline…
Thanks :) By the weather - do you mean by the climate zones or really by the weather? Actually yes and in this example I did this very extensivly because I had a lot of northern scenes to do at work and with this project I want to bring this to an 'personal' end. In the last few months I studied northern climate zones a…
The Company We create exquisite context-aware user experiences, from visualisation tools for architects to user interfaces for the world’s leading airlines, enabling our clients to capitalise on new technology and strengthen their brands and products. Neutral Digital is pioneering the use of augmented and virtual reality,…