easier*.
I am currently learning Blender/3D Modeling in general. It seems that my best bet would be to have a drawn human reference of the character I plan to model. To model over in the viewport.
Problem with that is, I can't draw for shit, letalone a realistically proportioned human character.
On another note, I have seen people mention to use ZBrush, which I assume is a detailing/texturing tool to use with the 3D programs. I'd love to be able to make models that rival that of Metal Gear Solid 4, but I still have a lot to learn.
Replies
2. repeat 1 for as long as you need till you get better at anatomy.
3. keep doing 2 and eventually it will get EASY to model realistic human models.
seriously, there is no other way! no "tricks" or "techniques" will make you better and faster unless you have a very very high visual/cognitive aptitude and excellent hand-eye coordination.
For modeling, i never use planes for reference. i usually start with zspheres or start with one of the human models that come with Zbrush.
My 3 Favorite channels
SupremeFunk
Zbro Z
JMC3D
At first I disliked these kinds of videos but now I prefer them over a 20+ minute video for a many reasons.
Do some Traditional studies along side this and you'll see more improvements.
Overlay that 'Print screen' over a photo to see how 'off' you are. Then adjust your model accordingly.