Eat 3D has recently released a comprehensive look into CryENGINE 3. With fellow Polycounter Hélder Pinto as your instructor, this 3 DVD set provides over 17 hours of content, covering everything you need to know to get started working with the powerful CryENGINE 3. Read more about it here:…
hello everyone im new to polycount, but i have a quick question. I now know how to model fairly well, and uv-unwrap. and now i'm wondering what the next step is? it's learning normal maps, right? i'm a bit lost with the amount there is to learn when becoming a 3d artist :P so if there is anyone that could help me it would…
Hi Polycount! I would like to share a project I'm working for more than a year. It's software to use the Nvidia Flex framework for 3d work. Like spread objects and simulatie rigid, soft body and cloth. Soon I'll implement tearable cloths. You can get it for free here on cubebrush: http://cbr.sh/i25xwu Here is a small video…
Hey Polycount! My name is Alex and I'm the founder of LVL6, an outfit that produces social mobile games on iOS/Android. We're looking to recruit 3D artists to help us create our next 2 titles! If you can create any of the art assets below, please email me at alex@lvl6.com. Cheers! Alex
Hi! New to Polycount and wanted to start engaging and chatting with some brilliant artists on here! I made this boat for a local heritage charity back in March. Was going to use it for some student outreach and teaching them some basic 3D software knowledge before COVID-19 pushed it back. Was created in 3DS Max and…
Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
Hey Polycount! I'm a Freelance 3D modeler and generalist. I've been messing with 3D for over 10 years, but I didn't go to college and start working professionally in it until a couple years ago. I'm looking to post my work more frequently online, get feedback, learn, improve and increase my recognition! I'll be posting…
One of the key things for 3D art in games is the poly count, and yet the last time I heard the standard poly count it was 3000 triangles for a character mesh and 1000 for a weapon asset... ...but that was several years ago...what about now?
Hey guys this is my first time here on polycount, I did this study of a plague doctor by Alexey Kruglov. The goal of this study was to practice understanding how to replicate 2D artwork into a 3D model. What would you guys add or remove? Thanks alot!
I would like to congratulate yet another Polycounter joining the NextGen MMO team here at Blizzard Entertainment. Rory is a very talented 3d and physical modeler who will be joining the props team here. Welcome aboard man! http://www.rorymcmahon.com/