Anyone have these brushes saved locally? Everywhere I try to download them from has given me a 404 error or the files have been removed. Would be appreciated if someone could share.
One of the most challenging works I've done at MercurySteam. I had the privilege to manage the creation of the high and low poly of this beast. You can see more works and pics of SPACELORDS on my Artstation profile https://www.artstation.com/artwork/EkJyN I'm really proud of this big boy :D
With uni done for this year i needed a summer project. Saw this concept a couple of days ago and loved it. I aim to create a low poly game version eventually but for now just some crazy high poly. Concept by charles lee. Going to try get my head around floating geo while i'm at it. Need to fix the leg proportions a tad...
hey there :) just completed this for a masters degree module and would love some feedback to make future improvments :) Youtube link to turntable: https://www.youtube.com/watch?v=pMGc3QJNK4Q
Ok, most of my house variations are pretty much the same mesh, so I'm going to dedicate the next few hours to making some collision meshes for them. Thank you for the help :)
Hey guys I thought I might as well share some WIP shots of this project. Still pretty early, but for fun decided to do a couple render tests. I am also filming the process, so I might make a tutorial out of it. You can also find some process shots below. Thank you for checking, any critique or comments are always very…
Hello everyone. It's been a long time here since my last post. I've finally found time to sculpt a new character during my free time. This character is completely done in zbrush with dynamesh. I'll be texturing and lighting him soon. I'll post more screenshots as and when I progress.c&c welcome.
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Hey guys, will be posting my new personal project here. So far a couple of days in, did a basic blockout and now refining the shapes! If you have any questions please ask! Concept (RIFTS NG Forester Power Armor by ChuckWalton): Some shots (You can clearly see at this point I am working on the upper parts):