Hello everyone! I started out as a developer and I am still learning quite a bit of C++(Will be moving into Unreal soon I hope) and C#(For Unity). Recently I branched out to 3D modeling because I enjoy creating stuff outside coding as well, however as it turns out I suck at it. I have been watching tutorials on how to do…
Hi! I just this got that same question and solved it by going to: - file "Export textures" - choose your workflow and output format/preset (in my case it was VRay) and path - be happy & have fun ! Hope this helps others too! LAO
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
So I've been modeling a cassette player (the image provided is a closeup of one part of it. I'm trying to practice making cleaner models especially when they're smoothed out. I could be wrong but I assume the roundness of the edges (the square-ish forming outer edges) encompassing each sphere that are rounded are not the…
Based on A_Bs approach i found a decent solution. I achieved the overlapping blades of grass effect using different shades of green in my „Lerp-Alpha-Texture“ (mine is white and green instead of green and white or black and white). :) I place flat square shaped models with a polycount of 4 and rotate them the way i need,…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
There is something about this forum I really like. All of you guys(and gals) are really talented. There are plenty of talented people on CGTalk too. But I guess what makes me enjoy this site more is the fact that you people are way more critical. On CGTalk, I can post something and one or two things will usually happen. I…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…