I am an independent developer currently making a survival horror game similar in design to classic 90's Resident Evil. (Fixed Camera, Tank Controls, Strict Inventory Management.) I am currently most in need of an artist or artists who can make original designs for some fictional objects that have no real world equivalent,…
For my advanced modelling in the games engine module at Stafford University I was given to brief to model a dinosaur of my choice and have it animated for UDK. It does not have to be true to life in the sense that some students are doing robot versions if they prefer hard surface modelling. For mine I have chosen a…
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…
Nice to meet you. Thank you very much for developing this wonderful plugin. Thanks to this plugin, I am able to work much more efficiently. I have one problem: I am using a 3D mouse called spacemouse, which is sold by a manufacturer called 3dconnexion. When I use ZBrush with FJtools installed and try to move the camera of…
Dynamesh is basically a cheap imitation of the voxel functionality in 3dcoat. While it's better than nothing it still falls far short of the fucntionality found in 3dcoat and probably sculptris (only played around in it for 5 mins) Dynamesh requires active management and has artifacting issues, like baking the stretching…
Hey all, Working on the head section of my mech — day 2 into texturing. Looking for feedback on how to improve grime placement and add more storytelling to the surface. It’s meant to be a functional military unit, not a relic. Any tips or critique appreciated! Thanks!
hmm I suspect it's not going to be as simple as that. What do you want the script to do exactly? I might be able to have a look for you to see what the nicest approach would be. Edit: Actually since you know that "maintainActiveChangeSelectMode" is going to get called when you do the right "click > object mode" thing, you…
"Form over function" is such a cop out though. Why does working right automatically = boring? There are so many real guns that look incredibly cool that all function properly. Function dictates form and function can make very compelling forms. In a game or not, that is a terrible excuse. I'm sorry my critiques upset you, I…
alright it works now with : from _SAMA_LIB.PY.OpenGL import SAMA_ExportToOpenGL as testtest.SAMA_ExportToOpenGL() Thank you a lot! I am updating my script now but I have a set of error,conflict, problem etc... and I cannot launch several time the same following command from Maya... I Need to restart maya for each test :…
originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…