Hey Polycount! Currently looking for full time, part time or contract work. My Portfolio: https://www.artstation.com/alextabone LinkedIn: https://www.linkedin.com/in/atabone/ Email: alextabone3d@gmail.com
My specialization is current-gen game character modeling. I have strong abilities in digital sculpting, texturing, organic and hard surface modeling with 10+ years of industry experience. Open for interesting projects. email: ivilai3d(.)gmail.com portfolio: https://www.artstation.com/roman_krom
Hey everyone. Been trying to nail down my stylization process for a personal project of mine containing lots of monsters. I really liked the idea of a crocodile like monster being composed of death and decay, and leaving a path of dead flora in it's wake. And this is what I came up with. Would love some feedback on it, so…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced animator to create a wide range of rigs and animations for human characters and creatures from an upcoming title. Responsibilities: - Creation of rigs and animation cycles for both humanoid and non humanoid characters and creatures…
Another character that I maide in my ''Free time'' :p concept art, 3D sculpt (just to play and establish the proportions, not for baking maps) , low poly and the hand painted texture. I really enjoy developing this kind of characters and textures :blush: I made this 3D sculpt in Zbrush just for establish the main shapes…
For a long time I stayed away from animal models and animations, but recently I tried again and made this. What do you think? I based it on more real-life crabs, but with some stylized touch. Textured in Substance Painter. It's supposed to go on Unity Asset Store and hopefully on Unreal Marketplace too. (you can check…
Hello polycount, Finally getting on and posting something, instead of just lurking in the corner :) I'm an environment artist by trade, but I love doing Character stuff outside of work. So my anatomy and sculpting may need some help. This Character started off as a Zsphere head, based loosely off one of Carlos Huante's…
There is a 30 dollar android app which shows a 3d rotatable (I think) dog anatomy... Kind of way too pricey IMO, so I was wondering if there are better options for 3d animals' muscle/skeletal systems?