I've been meaning to post this up, wanted to add it to the collection of Eddy Raja renditions out there. The rendering was all done in mental ray and the painting was partial Maya procedurals and heavy painting in Mari.
Here's what i have so far, i have yet to take it to my instructor and see if any changes can be done to improve this atm. Any feedback is greatly appreciated, thanks!
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Hey got kind of bored tonight and decided to mess around in Zbrush instead of doing my environment. Maybe will add some rotten teeth or something. EDIT......(Final Render)
Here is the Game Res mesh of the Bat Creature which was a study of Aris Kolokontes beautiful work! You can find the link HERE to his original work. Below is the Zbrush model. Thanks for letting me share =)
Now that I'm thinking about it, I should've added more subtle details like wrinkles and bone distinction and then cavity masked/poly painted these details into the diffuse, I will definitely do this and post an updated picture of the game res.
Over the past the eight weeks, I had the awesome opportunity to attend Brushforge’s mentorship program. Each session was a huge knowledge drop as well as inspiring. Big thanks to the super talented Dusty Nolting for leading the course! model
I would love some crit on the current forms of the sculpt, I want to start moving to pore details, but I'm unsure if the current forms sit well, Any and all advice is appreciate. Teeth are a place holder Thx