so i decided to go back and finish all these models i started. this is one people keep bugging me about.. not too much work done at this point.. but i plan on focusing more on this in the next couple of days..
So, I have gotten the same statement like 3 times "Your stuff looks like early 90's. Which I dont really take as an insult because I dont know a whole lot about shaders / render plugins / Material techniques. SO what are some must have tools for a modeller like me. If I want to go for that sci-fi photorealistic look. Also…
Hey my current Project is to build a Biped Robot, with Ostrich Legs. I am wondering if you guys have any Tutorials or Youtube Videos which can help me to improve my workflow. Are there some Online Mentors showing their own workflow in Videos? Please let me know the names. Thanks
A little fan art of the old school batmobile :) I made this to practice some hard surface modeling, it was overall a quick and fun project, learned a lot as always :D made with maya and quixel suite. you can find a Marmoset viewer on my artstation if you want to take a closer look. https://www.artstation.com/artwork/nDo66
Hey everybody, I'm about to graduate from my 3 year game dev program here at Durham College. I'm pretty excited to get out there and look for work, I was really hoping to get some solid crits about my website, its layout and the content I have on it. http://tpogson.carbonmade.com/
So I'm going to attempt to create a low-poly model of a high-poly work I created a while ago, but I don't know where to begin. I've created low-poly works from high-poly before, just not with actual characters. To add on, what are your tools for retopo? I've used zBrush in the past for this.
Hi there. For some reason my Hinge form edge tool in 3dsmax does this It was working fine throughout the project, rounding off perfectly until recently. Now it creates these weird elongated "rounded" caps when I hinge something. I can't find a solution and was hoping someone here might be able to help? Thanks.
You see any problem? First time using Renderman and texturing and modeling a model trying to get a film quality. More details about the model: https://www.artstation.com/artwork/gOxVK Other shot: Bigger size: http://i.imgur.com/cwyJUZa.jpg
hi guys i have a question about method of Texturing would work i puting a base color layer down and importing texturing images and chaging the layer type : overly , multiply .... to get the same color you want or just making a base color and when importing images make a color balange and get the color wath you want ... i…