Just started modeling a few days ago, and found some decent tuts online to get over the hurdles of the learning curve of zbrush. And right now I can't find anything on truly merging two base meshes. I made a tiddie on a separate layer, and mirrored/ merge weld. Then I merged my base model with the boobels and now when I…
I'm experimenting with photogammetry. I have made several hi poly scans of landscape. I can bake down needed information from the hi poly to a lot poly but in order to get the look I want I need merge the low poly meshes into a single mesh. Ssao makes the seams between meshes extremely apparent and I'd like to be able to…
Here are my findings and notes about custom particle effects : http://pioroberson.com/files/Adding%20emitters%20and%20custom%20effects%20to%20Dota2%20cosmetics.pdf Note that on one hand, none of that is officially supported in the Workshop... but on the other hand, Valve has been accepting such items with custom effects…
Both have their own benefits and drawbacks. I will list what they are for me but you're the one who has to give both a try and decide for yourself which is better. Here's what I observed: ZBrush pros: -Integrated topology tools - no need to use an external app and import/export the mesh -High-res mesh does indeed look…
yeah that Thread has been super nice to look at! i have looked at mercy's maps and genji's and they are closer to what i'm doing currently, i was originally gonna go the route they did with D.va but i noticed I have more uv shells and so i followed mercy's and genji's uv layout instead. and yeah decals break up the…
1.1 update! - a new Match Color module: it's like a Photoshop Match Color command but it automatically uses a selection (or a merged copy of a document if there's no selectionm or a bottom layer if two laeyrs are selected) as a source — no more wasting time looking for a correct layer to match; - Add to / Subtract from…
*merge the lowpoly objects *put an editpoly on top of the merged stack *Grab what used to be the individual objects and move them apart using the editable poly modifier. (you can turn this on and off to toggle the exploded mesh) *Key the position of you highpoly objects at frame 0 *move to frame 1 and move move your hp…
When using slide default hotkey "J" the edge should deform to the shape your looking for as it slides. Merge verts for target weld ctrl + M. The first vert you select will merge to the next. Bring up the option menu for a tolerance. If you select a group of verts they will merge based on the tolerance. Not as good as Max'x…
YEeeeeeeeeeeeeees! Spacewerewolves are a cool as fuck concept! Can't give too much crits on it just yet but real nice execution so far :D Looking forward to see your progress on this :) Lil Edit: One minor thing for the armor: It'd be neat if you could extend the armor cover to the feet. some kind of fitted boot, that had…
Well I got a good chuckle out of the racoon toaster, And anything that can envoke emotion or a responce in the audience is good... While I can look at robots and mercs all day and not really get a sense of emotion, that one did. Still dont think it should be put into 3d but as far as a 2d comic relief piece its great. If…