I haven't messed with it myself, but I believe they are adding in specifically a tileable plane option in the newest version (or recently at least). So basically you say "Create tileable plane" and it will create a plane with tiles to every side and you can just sculpt and paint and it automatically copies it to the…
Didn't see this posted, figured it was worth a read. This first link is the final part of a 3 part interview, in which Cliff talks about his opinion on other shooters. http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/ The second link…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
Hello everyone! I'm really glad to see more and more archiv in realtime! Especially since the UE4. People are doing a really good job. I wanted to share with you some (quite old) renders with the Cryengine. It can maybe interest you. Some are personal, some I did at Enodo. Here are some shots of the 2013 demoreel: And here…
Guhhhh.... That was grueling.... Alot of these maps in the tutorials are inexistant in 3ds 2013 (or I'm a dingbat) Fresnel for instance I see nowhere as an option. Oh and the specularity map still does nothing : ( But uhh yeah I fixed all the UVs to be straight so that helped. Also kinda hard to know which map fits where…
something is kinda fishy about that dead body of Tamerlan Tsarnaev. injuries look like he was tortured for information. earlier on CNN i did notice a man of similar build and height being taken in alive and put in car after the shooting at MIT. http://thecount.com/2013/04/20/bomber-tamerlan-tsarnaev-killed-in-custody/…
Well doing modular stuff it's important to always keep within the set footprint of your module. http://forum.unity3d.com/attachment.php?attachmentid=31665&d=1330719579 First of spend some time choosing the best width and height for the player to run around in, base your modules around that. It will all fit perfectly if you…
If I could go back in time....but living as a 15 yr old now...I'd rather learn how to make and sell my own apps and games instead of trying to work for a studio. This teenage app developer now multi-millionaire learned how to code from reading Programming For Dummies.…
So I have a mesh in UDK that's proper scale, 64x128uu which I've imported in from Maya. When I take the mesh into Zbrush to do some sculpts I noticed that a few things are messed up, particularly the Move brush and noisemaker. Things go back to normal only when i do a -1000000000 scale in the deformations to get the mesh…
I have asked this before, and I used to use xoliul shader, but it does not seem to work for 3ds max 2013 and his website seems to be down :S I have found another one called 3-point viewport shader, but that will not install and their support email has not replied for afew days now. I have also been using Marmoset which is…