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Zbrush -> UDK Scale issue

iflingpoo
polycounter lvl 20
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iflingpoo polycounter lvl 20
So I have a mesh in UDK that's proper scale, 64x128uu which I've imported in from Maya.

When I take the mesh into Zbrush to do some sculpts I noticed that a few things are messed up, particularly the Move brush and noisemaker. Things go back to normal only when i do a -1000000000 scale in the deformations to get the mesh back onto the Zbrush grid.

I want to keep the scale of my mesh correct for my modular assets when I sculpt but Zbrush doesn't seem to like it.

Are there any fixes or workarounds? I'm on Zbrush 4R4, Maya 2013 and February 2013 UDK.

Thanks
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