Hey guys, how ya doin’? It’s been more than a week that I haven't posted here. But the progress on the environment has been good since my last post and I think it is time to say what I’m doing. This past week I focused more on texturing and creating a “texture palette”, so when modeling everything it would be easier to fit…
Hey, mormoset 3.04 can bake diffuse light. I was thinking of use them as lightmaps in my game, then i faced this problem after testing for a while i found this only happens when the proximity between object and light is low. So, please help if, found any solution or work around to this.
Hello. I would like to make a diffuse map from a photo I took. It's clear that the lighting is coming from a certain angle. I used to have a Photoshop tutorial for this in the form of an image but I seem to have lost it. Unfortunately I can't re-google the image either and no one appears to be talking about this on record.…
http://td-u.com/ For a limited time only, get $50 off any tdu course starting this Spring!!! Discount Code :: HappySpring2015 Principles of Lighting with Michael Tanzillo and Jasmine Katatikarn (Blue Sky Studios) May 18 - June 22, 2015 http://td-u.com/principles-of-lighting/ Realistic Texture Painting and Look Development…
To me, you just need to practice a bit more. To study other pixel art masters maybe. To me, the character feels a bit flat, and the colors too dull: to me, you need more color and value contrast in your piece overall. The light hits the clothing from the front, but it hits the body from the right side. The edge of the…
I tattooed a calendar on my left forearm and a steno pad on my right. The important shit i jot down on my left arm because i write with my right hand (i.e. i can read what I wrote) and the unimportant shit goes on my right forearm because i can't write well with my left hand. if i can't read it, it's no biggy if it slips…
Oh man, you would pick my favorite Starcraft unit to model! :poly121: From what I can see you're on the right track, but there are a few areas that really popped out at me when I compared the concept to your model. It could be the difference in perspective and angle or I might just be reading the details wrong, but here's…
For the moment the sky is very distracting as well to me. It could be that a space background will work better or a night sky. Most of it I think come from the hex pattern (dark and noisy) versus the clear brighter sky. Also for the moment lighting wise you have a ton of equally bright light sources - granted you already…
Final Draft [Scroll Down for previous versions] “You know,” Desmond spat, “you’re about as smart as that pile of rocks there, boy.” He motioned downward from atop his mare to a conspicuous group of boulders lying just off the scrubby path. Little Robert stood just ahead of Desmond, blinking confusedly. He raised his eyes…
Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…