I have been battling myself for the past 6 months when it comes down to texturing. Highpoly Photosourcing Why is this a dilemma you might ask yourself, why not one or the other, why not both? Well, it's simple. I want into the industry within a few years. I feel like creating highpoly sculpts and baking/texturing yourself…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Many of those look fine to me, although it's not always clear what is what (reference or just another variant/step). Maybe starting a new head might get you more concrete pointers in case feedback stays too general at first. And regular updates or doing your own sketchbook thread is absolutely fine. One repeating element I…
Specialising is definitely better unless you're seriously set on being a generalist, can show it with a portfolio that shows you're equally as good at most things, and the level on all of them is good enough to get paid for. So I don't often recommend that path, no. For an Environment Artist or Level Designer. It is a…
As a personal sculpting philosophy: ( personal hell ) http://forums.cgsociety.org/showthread.php?t=754084 Eyes r hardly the only compression area of concern... I sculpt for inspiration/charming volume ( interest = talent ) With compression complexity/real estate concerns in mind ( in addition to the mountain of other…
people should be displaying the vertex count of an object anyway... and showing a wire-frame. Triangle count, quad count... who cares. It's the vert count that matters. But most people are going to want to see "tri-count" because most people are from the days of game dev where everything had to be triangulated. But if your…
After not doing much modelling for a while, I was sitting on my ass thinking, what would the world be like if Boeing and not Lockheed Martin won the JSF contract. And I thought to myself, why not make a game about the ill-fated X-32. So by god, thats what I will try and do. I have been playing around with luxinia for a…
Final (?) Edit: looks like everyone and his duck made a variation of this at one point, and I'd like to point out the most universal solution so far: It also uses a different approach based on tangents instead of lerping the values: Original message: Decided to share one of the tools I use really often and anyway, I…
In the forums we've been having an interesting discussion about making curved arches Curved arches they're everywhere right? They're awesome, tricky and can add all kinds of detail to boring surfaces. So why not read up on a few ways to create them? http://www.polycount.com/forum/showthread.php?t=83436 Thanks to Makkon for…