Hey guys, I have two questions. When I render out single images in Marmoset they come out with the chosen background color that I selected in the View tab. But when I go to do a 360 render with X amount of frames it only does it in black. I've looked all through the settings and don't see any other place where I can change…
Hello, I am using 3ds max to bake maps. but there is a problem. The projection cage is
completely covered the model but after render test, it shows the cage missed
the model! I pushed the cage a lot but the result is like before! Model is made from two elements. For one of them the cage is OK, but for the
other element it…
Hello, I'm looking for some more professional opinions on our trailer. We are a team of two, working on a small(ish) indie horror game built in Unity. It's the first 'real' game we've ever decided to make. So we don't have an awful lot of experience in the field, we're hoping to improve as we go. We've seen too many poorly…
Hey pimpleberry: can you tell me what you did to get the second UV set to work? I have two UV sets for my model, but when I turn on "UV Set 1" my masked region just disappears. Edit: Ok never mind, I figured it out too For anyone else who stumbled upon this thread and has the same question, here's how I solved it: I was…
Allright, I did my best to apply your advice about proportion and muscle flow. Two days ago I thought that my sculpts are good and now I see how bad they are. :D My plan was to make a whole complete body (without head) but since I miss the foundation about proportion, I'll stay in upper part for now. Also tried to use…
Thank you for your replies! :) I do have the ability (financially) to attend a university, but it's still quite an investment, compared to my total budget, so I need to be absolutely sure before choosing whether to do it. This one is really bugging me... I understand that the world of 3D/Games Art is too vast and ever…
never rationalize poor workflows with "time constraints". it takes minutes to make a spec map that looks infinitely better than a diffuse desaturation, even if it's not the best it will be better than that. grayscale in alpha does not take less texture memory due to how dxt compression works. in fact, two full color dxt1…
Also you shouldn't need to have both $envmapmask "Map _20/Barricade_dDo_s2" AND $normalmapalphaenvmapmask "1" as they are the same thing. Your envmapmask will obviously be a separate b&w image (black = non reflective and white=reflective), you can also take this image and put it into the normalmap or basetextures alpha…
Railroad tie pile #1: Nothing too special, but I like how it came out. :) Finally, I'm working on the railroad bridge based off of this ref: I'm building it in 12m sections to match the 12m rail sections. There will be 2-3 versions of the "middle" sections and then two unique end sections. This will allow level designs to…
I like the look of the rifle, but the forestock looks too big and fat, making it look unbalanced. Its like the right half is from an SMG and the left half is from an assault rifle. Maybe if you made the forestock shorter and more elegant it could compliment an SMG style, or else extend the shape of the rear stock and…