Hello! I have been using Maya for a while now and haven't had this problems with the baking of normal maps. But recently I've come upon some weird problems. Firstly: Exploding the mesh when baking does nothing. I have watched several tutorials on how to explode and bake mashes but can't make it work. What I've understood,…
Hi, I have been working with Blender for a while, but I've never posted anything so I don't know where to start. I hope this is the right place to ask. I guess I'm generalist, I have a lot of abstract renders but I also like architecture, some character animation, some creature designs and I really want to do character…
We are currently expanding our horse mobile game. We now require hand painted textures for our Arabian horse model. Job outline: 5 natural textures for the new Arabian horse breed. Along with 2 magical textures. The horse model and UVs already exist. This is purely a texturing job. Normal maps are not required, however all…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 3D Modeling Package: 3D Studio Max 2010 Digital Imaging Package: Adobe Photoshop CS3-CS5 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * Strong portfolio. * Attached samples. * Hard…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…
want to get a career in the games industry,did a couple of max courses a while back. with recruitment agency but jobs for inexperienced artists are thin on the ground,my work i think is not bad at all(have posted in pimpin)but really want to expand in every way,this is why i have posted i want someone who can show me…
Hey, I'm hoping somebody can help point me in the right direction for figuring out how to get my rock mesh kit to seamlessly blend each mesh into the next. I've experimented with Distance Fields and Realtime Virtual Texturing but neither seems to do what I want, based on my experiments. It seems that each was made to…
I am in the very beginning stages of game development, and I'm currently attempting to assemble a budget for a short demo of the game, since I sadly haven't stumbled across a large sum of money yet to fund the entire thing. I'll need to hire some 3D artists to pull it off, but since I'm not very familiar with the field,…
I am currently looking for freelance and full-time opportunities. Skillset(s):3D Animator with Rigging experience in 3dsMax. Have been using Unity for the last 3 years. Animator with 5+ years of credited experience, constructing dynamic and fluid animations for in-game characters utilizing leading-edge software engines…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy.I used to work with 3Dsmax, now I'm…