UPDATE 21/03/14 Porting this over to UE4, just starting importing the main building so far, workflow is so much better/faster I love it already! Quick comparison shot. programs to take screenshots UPDATE 12/01/14 small update to this scene, had to revisit my portfolio so decided to get much nicer high res shot of this…
Working on a This environment for a Semester long project at school In UE4, Pretty much my first time making something like this and Its been heaps of fun so far. Its pretty much A long forest/ mountain path that leads towards a castle area,, ive really only touched the outdoor area so far but hopefully ill be able to…
Lookin' good, I like where it's headed. Although it's a bit too symmetrical atm, and paint by numbers. I've seen this type of environment a few times now.... I'd figure out a way to have less symmetry, and something stylistically that will set this apart. Possibly use yin/yang red and white dragons to theme the scene?…
Pretty cool stuff. I actually really like the Ottoman concept and think it could be pretty great, but like others have said it needs more texture work. I initially thought it was just applying diffuse color nodes in Maya or Max. I think some simple design elements like painted stripes or insignias etc. would make it pop,…
Hello, my name is Gustavo and I have loved games ever since I could remember as I am sure most of us here have. I will be brief, I recently obtained an Associate's degree in Game and Simulation development this past December. Over the past 3 years I have been working toward becoming an Environment artist and I finally feel…
I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
3D ENVIRONMENT ARTIST SIDE EFFECTS HOUDINI SPECIALIZED STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
The car has a ton of useless edgeloops, don't be afraid to terminate an edgeloop with a triangle or two, it isn't subd from what I can tell so triangles are fine. The car looks like a rough blockout of a Honda CR-X and not like an actual car, because you've spent the polies in the wrong places. It's also not very accurate;…