Elseware Entertainment: Recruiting Talented, creative and most importantly, dedicated people of all skills. WarCry: Lords of War Brief description: Project WarCry has been in the works since Nov 1 2007. It has two main goals: The first is to build an RTS game that is targeted for the hardcore strategist. There will be a…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
What _________________________________________________ We are looking for two people to reinforce our mod team - the UT3 mod The Ball - Double 1st place Winner MakeSomethingUnreal Phase 1 Animator # Will need to rig and animate about three to four characters (two or three more may be added in half a year) # The characters…
Maya thinks the scene behind the dragon's on the default Lambert material when it's on another Lambert Material? Like, I've tried another file of another animation and it works fine. What the hell?
I assume you're talking about the global controller that moves the whole character. Generally, you don't animate that. You just use it to place your character in the scene in it's starting position.
We make and sell artificially intelligent, trainable dogs (and a few other animals) in the virtual world of Second Life. Our speciality is realistic dogs that conform to American Kennel Club (AKC) breed standards. We are an established business of some ten years standing. We are looking for someone who can model and…
Hi, I'm hoping somebody can help me solve this issue I'm having in Maya 2016. I have a rigged character that has corrective blend shapes driven by the joints. I'm exporting to UE4 and everything exports just fine; the meshes, animation, and blend shapes but the actual deformations from the blend shapes don't. I can see the…
We are looking for someone who has experienced with animation, and rendering properties for our existing character models that is already rigged, and textured. We are trying to create a simple poster art with our first champion unit in our game and some portrait renders as well for in-game UI button. Below is what we have…
Hi Im a 3D animator available for work. I can also rig characters for games engines. Professional work and professional rates. My artstation https://www.artstation.com/artist/cainy/profile Contact : z.neviera@gmail.com