I have to make a bunch of images made out of eyeballs and teeth and tentacles and moaning faces, and I can't think of a better tool to generate all that. It looks like among the sins of generative AI, no one wants to play with a 2015 image toy any more. I can get it set up myself, but it's gonna be a brain drain to figure…
Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hello all, I need some feedback for my angles and composition of these screenshots for this room. (The room is just a quick blockout.) Would appreciate any advice on how to make the screenshots more visually appealing.
Hello all, I'm new to lighting and I'm having an issue with light bleeding through to the interior of this room. Does anyone know what causes this? I thought it might be an issue with the thickness of the walls, but I gave them some thickness and didn't see any differences. Any help would be appreciate, thanks!
Hello, FPC is looking for passionate artists to join our wild ventures we are dreaming of! We have many ideas which we want to build many open source projects for schools, universities and museums. For that we are preparing some proof of concepts, which you can be a part of and learn along the way. we're looking for…
Hello!! FPC is looking for passionate artists to join our exciting ventures we have embarked on! We're seeking talented Game Artists and Unreal Blueprint/Technical Artists for our projects on rev share or post launch compensation model If you're enthusiastic about sports and simulation games and passionate to contribute to…
I am looking to find away to blow apart lots of space ships quickly and easily. Ideally selecting main elements, detaching them and then growing cables, metal frames, debris out of the chunks. What would the quickest and easiest way of doing that with procedural UVs generated for the new bits?
Good evening everyone, I desperately need help with a problem that I have had for a while and which I cannot resolve. Every time I unfold UVs it goes wrong, either they fold on themselves or they don't unfold correctly at all. Here are the solutions that I have already tried without success: Use "camera-based" or "planar",…
hello polycount. this is my new artwork i have been working on in occasion of halloween i am calling highpoly done but i am open to any suggetions or feedbacks more updates coming in few days. concept art by Nico Di Mattia