I finaly decided to stop lurking and start posting. I've been making this character for college using entirely 3Ds Max and Mudbox, I'm now looking for at least one crit before I move on. The heads a placeholder right now. Also, thanks for the amazing wiki.
Hello, Wanted to know your opinions on my high poly sculpt of Pirate model based on Piotr Krezelewski's concept. It's one of my first so completely dressed characters so I hope to take experiences from it to next models to improve more Would like to share more angles, but my main comp crashed today :poly127: Head sculpt
Hello! My name is Rubén and I'm mainly a character artist even though I have also done some work as an animator and rigging in Blender. I'm currently looking for some freelance work. My portfolio: https://www.artstation.com/ruflse My email: rubr@hotmail.es
3D Character Model that I have made for a 2nd year university assignment, This is the first piece of work that I have been brave enough to showcase on this forum but I am at the point now where I am ready to receive criticism, so please, fire away.
Looking for some crits on my WIP alien character. The head was from a concept I found on pinterest and I just made the rest up. Been staring at it for about 10 hours now so not sure what to change or to add. Would appreciate some feedback. cheers
Here're some screenshots.. looking for critique on anatomy, topology, whatever you can throw at me. Idea is to kind of make a base for a low-poly RPG character who could potentially change outfits/hairstyles/etc, which is why he's such a clean slate right now.
Hey guys! For this contest I'll be using modo, zbrush, photoshop, substance painter, and UE4 to create a character called Zetheros; a demi-god spellsword who utilizes elemental fire and corporeal displacement in combat.