Eric hi Only tested with a siimple one from ZB I will try with opne from 3ds max (My main app) (Obviously an OBJ) EDIT: Exported a cylinder from 3ds max - converted to an editable mesh and imported as mesh into DDO - nothing happens - I still see the default sphere :-( NIR
I haven't found a solution yet. Mostly because Maya is being Maya for using a cubemap like this (this is the default cubemap that comes with Maya LT, I only edited its color for clarity): Which means you need a HDR image like this: Not sure if there are any tools to convert panorama photo into this type images...
I did some tests and you have right, the RGB values are very sensitive to the end result. Regarding the gamma correction you have right too. On the website refractiveindex.info all values are linear and Arnold expects at default state all his input values are linear, then we do not need an inverse gamma.
I just unwrap everything to two 1.0 squares, set a fixed pixel distance for the shell spacing (usually 8px, but depends on many factors). Then when I'm done I scale everything down to fit the default range. Then just set your dimensions under the Snapshot options and render out the UV map.
Looking awesome :) really like what youve done so far. are you going to keep the default sky in udk or make your own to go along with your scene? also, how did you go about creating to rope along the boardwalk? as in mesh wise? :) Keep it up, will be looking forward to more
still not showing. To publically share images they MUST MUST MUST be in or in a subfolder of "my dropbox/public/" if you're running the shell extension (default dropbox install) you should be able to right click the file and select "dropbox-> copy public link" If that option is not there under the dropbox portion of the…
Use Tool: Polygroup: AutoGroups to see if they are actually fused together, or if the ends are just mashed together. The only reason they should be fused if if they were imported with no caps and the merge button was on (this is off and buried by default), or if you used dynamesh at some point (but if that were the case…
I never had good results with the AO trick since I don't see how it will it net you proper curvature highlights on exposed edges. I always bake curvature in xNormal (using gray background/monochrome mode, which are not default xNormal settings for that map), and I'm pretty satisfied with results that way.
I use 3ds Max 2013 and mentalray. High resolution would only take longer so I render to 1280x720 pixels. Everything else is pretty much at default. I use several lights in the scene. Wish I could be more specific but I don't know much about render terminology.
It's an achievement reward type of thing, like kill 6 units with a particular weapon for example to unlock a sigil or avatar portrait. All the "missions" are listed in one of your profile tabs. Just having the CE auto unlocks some stuff. I think you right click your portrait or default sigil to change.