Yeah, that would be the bones (missing the back toe though). You don't have to merge each seperate part into one mesh UNLESS the engine requires it, or its more organic with bending. Since its mechanic, its much easier to just keep all parts as seperate models with pivot point where their base rotation is. Overall you…
I agree with this. I also started in Maya, modeling and switched to Max because at the time it was more widely adopted in the local studios and mod communities, it also had way better modeling tools. I landed a job doing environment work, using max and then started to transition to animation and I find myself wanting to…
You make game art you want to test your art in game? Well a workstation will only let you do the first of those moderately well. Do you plan on doing any shader work? Workstations suck at displaying shaders in a real time viewport also. If you're doing animation you can forget about playing it in the viewport also. You'll…
Any time you can pose your character as close to their default posture the less chance you have of something stretching or deforming weirdly. Whats the best default posture for all characters? Depends on what their default posture in game is going to look like... Since most characters don't turn around in a T pose in fact…
Looking for some feedback on this. I have been learning Maya and Zbrush after using 3D Studio's for over 15 years (I started in 3DS 4 DOS). This peace is based off of concept art from Blizzard for World of Warcraft.
This is my current project for my rigging class at UIW. It's a simple astronaut character I've named Clark, soon he'll be UV'ed, textured, rigged and ready to animate. :)
yeah, I see what you mean about your texturing progress. Here are my crits: The camo designs (blobs) are too small. They just add noise atm, so scale them up. A lot of the edges are being lost. Did you do edgeing on the diffuse and spec? Even if you just ran the "find edges" trick in photoshop, this would help greatly. I…
Hi, can someone h elp me with those black lines? I think they are UV seams, im not sure. I've been researching everywhere, however I'm still lost. Thanks!