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WIP Astronaut

JRGarcia
polycounter lvl 2
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JRGarcia polycounter lvl 2
photo.php?fbid=1063347887025778&set=a.1058327827527784.1073741830.100000517294269&type=3&src=https%3A%2F%2Fscontent-dfw.xx.fbcdn.net%2Fhphotos-xpf1%2Fv%2Ft1.0-9%2F10636041_1063347887025778_7804050710248178155_n.jpg%3Foh%3Da5ff1d7e8c538c6fbf970f5dff097b28%26oe%3D55489197&size=960%2C540This is my current project for my rigging class at UIW. It's a simple astronaut character I've named Clark, soon he'll be UV'ed, textured, rigged and ready to animate. :)

photo.php?fbid=1063347887025778&set=a.1058327827527784.1073741830.100000517294269&type=3&src=https%3A%2F%2Fscontent-dfw.xx.fbcdn.net%2Fhphotos-xpf1%2Fv%2Ft1.0-9%2F10636041_1063347887025778_7804050710248178155_n.jpg%3Foh%3Da5ff1d7e8c538c6fbf970f5dff097b28%26oe%3D55489197&size=960%2C540

Replies

  • JRGarcia
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    JRGarcia polycounter lvl 2
    I like how he's came out, but I still need critiques to see if I can find ways to make him better.
  • Bombshell
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    Bombshell polycounter lvl 10
    like the design, but the model as is, he seems to have no cheek bones or jaw
  • Sliterin
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    Sliterin polycounter lvl 11
    Hey you want Criticism no prob mate.
    First thing - his face behind glass part is awful, sorry for say that but he just looks bad. Try to cut her from there and try to sculpt one in ZBrush you have plenty of tutorials for that soft.
    Second - rings on legs near feets are not welded propably - and if they are please add there more geometry , because right now we can see every corner there, despite the fact that we should not.
    Third and last - make his feet longer , even if it's stylized it shouldn't look that way.

    Good luck with working up model.
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