Wow @Ashervisalis thank you so much. That's a better answer than I ever hoped for honestly. I will take your advice. Since I love the ship and it took a lot of time, I will go back and fix what's wrong with it. I sucked at texturing and uv unmapping among other things and could make some major improvements - like even…
So I want to render a scene in Quixel Suite (3DO). Within this scene is a tree which obviously has branches which are made up of many planes with a transparent texture assigned to it. I have absolutely no issues achieving this effect in both Maya and Marmoset (Images attached). However I'm getting some problems with…
The Game I am making is a 2D Action Adventure game inspired by 90's Rare Games like Conker and Banjo & Kazooie. Music wise its more like Banjo, and story / Gameplaywise its more like Conker Badfurday. So if you have a thing for drawing cute things with big eyes, this is the game for you to work on. The Art I need can be…
Afternoon All, The 3D Visualization team is a new and rapidly growing and changing team within Wayfair. The team is working on highly visible projects and is driving innovation daily for Wayfair. We are the team responsible for revolutionizing the imagery available to our customers, and plan to build the world's largest…
UPDATE! Here are my final images for this particular project. Thanks to everyone for their feedback, it was greatly appreciated and I'm excited to start on my next project! (there are more final images on the last post) _____________________________________________________________ Hi everyone! After reading and watching so…
Hi :] Here's something i'm making for a university assignment. At this stage it's still quite early and a bit rushed, but I'd really like to make up for that and really make something of it, so I'd rather appreciate whatever constructive criticism you can give me :] I'm not very confident in my organic modelling skills, so…
In another thread http://polycount.com/discussion/comment/2530533/#Comment_2530533 I mentioned that I use a different technique to remove seams from textures. This technique uses random star patterns cut out from the texture and moved over the seams to hide them. The eye can spot strong horizontal and vertical lines. So,…
Hi, I had posted this already on the UE forums but didn't receive any answer. I feel like this is a typical issue though, so I hope somebody over here will be able to provide some tips. If you look at the attached Image, you can see that at the first image (Flat normal) the ceiling edges but also other edges have strong…
So I recently signed up for GameTextures. It advertises UE4 support, which means (as far as I'm aware) that it supports the metalness workflow. I'm not using UE4, but I AM using the metalness workflow so I figure it must be possible to beat the maps they give into submission for my purposes. I download a few textures and…
Hi I am after some advice on car modeling techniques, more specifically for games in most games now damage is a big part of game play and thus how the car is modeled, this must mean that all the panels are now separate instead of backed or textured panel gaps. as games require a limited polygon count how would one model…