Ears are really poor. Bust is anatomically incorrect, specially that part around the neck. Try practicing sculpting realistic faces and full characters rather than this. Don't avoid (or hide) parts you don't know. Grind on them instead then show them and ask for critique.
Worked on some more block outs, trying to add more "realistic" armour parts like the sword sheath and a proper belt. I feel like her hair needs to pop more and be large so I'm going to try and work on in the next few days.
Probably that 8k/120fps/ray tracing wouldn't happen simultaneously. Probably you could play lowpoly indie games on 8k on 120fps, aaa games with one or two ray tracing features on 1080p on 30fps or some other combination of these. That would sound more realistic.
As for colour scheme - 2,3,4 for me. As for sculpt - remember to pay close attention to anatomy even tho the guy is monstrous. He can turn out blobby/not really realistic if you jump into detail too early. Work on the forms, check reference a lot and it's gonna be good.
Great work, I think you're over defining the boobs in the texture though, if you play them down with less or even no shadowing, they will look more realistic to the style. Nowhere else do you have such harsh shadows, currently they conflict with having the armpits at fullbright.
Cheers dude :) I certainly aim to, yes. I think it'll look overly simple if I don't aim to achieve quality, realistic materials. And I'm gonna try and squeeze as much out of Substance while I can.. So yeah man, Hopefully!
Not so sure about making the room smaller. It'll make the maneuvering room smaller. And that's just not realistic for a game environment... I rarely use any kind of patches. In the end it's all using polymodeling + meshsmooth but for this project I've started with spline tools to get the shapes.
I prefer this one, because only this is what i can call "environment". http://cghub.com/images/view/100719/ At the other pictures, there are only assets for environments. But i'll be more happier if in the next challenge we should make something realistic and current age stuff.
Woa really great job, I like the style but I agree with @Poribo, the head looks way better a bit smaller, although it can pass well as the proportions aren't realistic but work well within the style you chose. Keep up the good work!
That grass looks amazing! Probably the most realistic I've seen. I've been trying to figure out a way to make grass perform better in UE4. The big chokepoint for me is the overlapping transparency that UE4 hates. If you have a big field of grass, framerate plummets.