I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…
I would just like to invite all interested -Character/Weapon/Vehicle/Prop Modellers -Audio Designers -Heightmap/Level Designers -Quark/Worldcraft or similar apps -Photoshop or similar for Heightmap design -Texture Artists -Animators -Concept Artists/Digital Painters -and Finally Researchers Who may be interested in taking…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
This is awesome, thanks for sharing! We did a lot with this technique for a couple Unity games a few years ago, to greatly improve perf, especially for vfx. Big wins.
Hi all, it's been a while since i posted anything here. This is a weekend fun project i did while playing around with Unreal 5 Alpha. Interior initially based on W.H.O building in Geneva, i made additions to fit the theme. Modeled/Textured in Blender + I used Megascans assets and materials/textures. More images…
Hello fellow polycount users! I’ve been following polycount
for few years but never really posted till today. I am a final year games art
student and Teesside University and for my final year project I am recreating a
section of the Addams’ Family Mansion based on the 1991 film in UE4 using 3ds Max. Since I’ll
be doing…
Here is the initial throne concept. We went with a throne that would be controlled by a droid-like drone atop the seat as we wanted to focus on machines keeping the room alive. Their are cables that come from the drone to power the chair. Cables also run from the Throne to other machines. As usual appreciate any feedback.
Finished the real-time model and unwrap. After that I did initial bakes in Substance painter and started painting and playing with specular and roughness values. I plan on going back and tweaking the tunic, pants, and boots, cause I can do better. Still a ways to go before I call this done.
After eating and thinking a bit, I decided on making a cornerpiece sorta thing of a wizards study, and I'll share my steps here in the hopes for critiques! Initial sketches of some objects I want and a first pass on the color scheme and lighting. Not sure if I'll do the dragon head on top of the bookcase or not ehehe..
Dude, somebody showed me that MGS one not too long ago, I had the same reaction as wester, it looked really good initially, then when I saw everything on the other side it blew me away. These are incredible! very inspiring. Fantastic work. Can't wait to see what the other 2 are :)