We are looking for additional people to join our ranks and help us develop our current game: "Essengine".Currently, it is unpaid work, but we are meeting with potential investors and preparing a Kickstarter campaign, so the idea is that you would eventually be compensated. Right now, we are looking for artists who can fill…
@iam717 Thanks, will keep that in mind. I have a tendency to want strange things people don't seem to bother with for small projects - or they have a setup that wouldn't work for the type of game I'm going for. If doorways cause problems, a developer may just not have doors that NPCs go through at all. So I end up having…
Depends on what you're doing, but you could use a mix of tiling textures, mat blending via vertex colours, trim sheets, decals and maybe a 2nd uv set for texture masks. I wanted to learn more about texture masks so I used them on this church for dirt/paint in combination with tiling textures. Check out Dylans awesome…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
I need some help. I fixed the normal and the seams as best as I can, so then started to rig it. So when I rigged it (blender) the 2nd IK pulls the elbow resulting in stretching. I've noticed in many tutorials that the inner IK should be away from the mesh, but it just stretches the mesh. Can any tell me what I did wrong?…
It is very humbling that we are 2nd to Alien Isolation in your list of games to get. Im glad you are inspired by this project, hopefully if we can get it to the point of Kickstarting we can make a more solid effort to share work and processes more openly at the moment we are just scrounging around using time as best as we…
So its DLC day. And if you, like everyone else, typed in your retail code way back on release day (like it asked you too) then you will be waiting for the confirmation email so you can download it. Only Mircoshaft have not sent the codes, and wont be sending them until the 2nd of next month :< That is my prize for…
you should try to add more different plants to the grass texture, and maybe make it a little shorter.. it ll help a lot to make it more natural and dense looking. Also make the path less straight I d suggest :) to help reduce the noisiness I d suggest to cluster the trees up more and use bushes later on to fill the space.…
So far I'm digging the work, and I know it's 99% not done :P My only comment is that currently I don't see a focal point. I see a great background though! Characters would change that, or perhaps repositioning your compositions. For example, the 2nd image could easily have a well in the foreground. You could tell a story…