Hi, I'm trying to use the deferred decals in Unreal. I created a decal sheet and now I need to have two materials for it. One for the Normal Decal and another for the Color Rough Decal. Unreal doesn't like it if I split up the mesh that the decals go on, so one plane for the Normal and one for the Col. The best I can come…
I know there are many different ways to lip sync depending on what software you have to work with from full face bone rigs, spline systems, morph targets and i am sure more. Please post your current workflow for lip syncing or even ideal workflow for lipsyncing. OR If you happen to have more experence than the average bear…
Warning! Incoming tech heavy talk! Blur studios have been known for their awesome work and for releasing some awesome scripts I'll let r_fletch_r explain it: "After a long downtime, Blur have re uploaded their Python plugin for Max/XSI. http://code.google.com/p/blur-dev/ This is awesome as not only can you access the whole…
If you want to be a character artist in a game studio, start making game art characters. All of your work is pre-rendered or half finished looking, with pretty bad presentation. I dont say this to be mean, but to highlight how the first impression is when opening your portfolio. the samurai is the strongest piece in your…
The proportions of your foxes are overall rather nice and show an observant eye at work. I'd recommend to really push seeing objects and people as complex objects actually composed of relatively simple shapes. Doing some actual sketches of anatomy, drawing the human skeleton, and studying how all of the pieces fit together…
Tbh I think it looks much better without those leafy sideburns (lets call them like that) as he's very young and a bit edgy and stuff (atleast in the language I play the game he seems to be a super young and cheeky guy and these sideburns kinda make him a bit too wise/patient (my feeling its still your art you decide :D )…
Hey man! Cool WIP! Just in respone to what you said you want to change. Yeah squating him Y trans a little and lengthening his gait is gonna help a lot. Amping up the Y trans wont really add weight, you definately want to amp it up but contrast in your spacing as he translates down is whats going to give him that weight.…
Palms facing forward is a diagram and anatomical reference thing, but you want to sculpt in the relaxed palms-down pose, as JadeEyePanda said. It's better for the rig and the animators to work with, beyond just being a set standard. This thing is essentially a diagram of planar forms. That's why I linked it earlier.…
We finally got round to mastering and uploading 10 royalty free songs to the game-sounds.com website, ranging from 8bit and playful music to action and epic orchestral scores. And what better way to celebrate this than a special offer? For a limited time only we offer 3 royalty free music tracks for the price of 2! This…
I wanted to love modo some time ago. I still want. There`s just so many quirks and things that are taken for granted in max/maya that dont work in modo... - There`s no proper symmetry tools (possibly fixed in 901, but maya 2015+ has great sym too) - There`s no usable vertex normal edit tools. - Modo relax brush in topo…