I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
I come from a place where there is almost zero 3d studio or artist,whether it is in games,movies or tv stuff : Africa.But it's even worse,because it's not South Africa or Morroco but Mauritania,a country you've probably never heard of :p I touched a computer for the first time when i was 11-13 and got to play my first game…
Hey, thank you Muzzoid! That sounds like a great idea, it's what I internally settled on as well. My only worry would be the bottom view of the hair with this set up, it might still be awkward... I'll have to figure it out when I get there (༎༎゜▽゜) Today, some more blocking out, and some more refining. Did a quick placement…
KIXEYE is seeking a talented a extraordinary Project Art Lead. He or she will be expected to handle a large number of different responsibilities and to exhibit effective time management skills (such as exemplary prioritization). As with all studio employees, the Project Art Lead is expected to focus on finding solutions…
A
leading publisher of digital and social games, Gameloft® has established itself
as one of the top innovators in its field since 2000. Gameloft
creates games for all digital platforms and is present on all continents,
distributing its games across 100 countries and employing over 6,000 employees. As
Lead 3D Environment…
We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
hey guys just thought id share this with you all,been getting there Vacancies letter for awhile and lately the number of vancanies has been steadily rising until today when Its at 36 Job openings. Theres a number of EU positions as well as afew international positions as well. Seems like someones having a clean out and…
It seems like your point here boils down to "If the studio you're going to work at doesn't use industry standard software, then you won't need to know industry standard software", which is absolutely true. But if you're new to the industry and just trying to get your foot in the door (as a student, for example), you may…
Hey, think tank right? I'm an graduate of that school too :) Have you looked into what other recent foreign grads are getting into? What studios they were sponsored by? From what I can tell it seems like EA Vancouver is one of the few game studios there that hire recent grads. And I think a few were even non Canadians.…
That reads more like "why companies won't be doing the work in the US or UK, you guys are too damn expensive". They need execs that don't rape the company coffers to line their own pockets. They need to invest and upgrade the way their studios make games, to make more and cost less. They need to look at where the money…