Hi my name is Jacob Lubinski. I have been creating models
and making levels for around 15 years now. I specialize in making models for
real time games, and I have modeled hundreds of unique models including
vehicles, buildings, terrain, and more. I am currently looking for some freelance work (paid only). I am willing…
Hey, So I've put a couple of posts on this website over the last couple of days but you've helped me out so far and thank you for that you're all great people :) . Anyway I was sort of deciding which direction to go and I'm really starting to enjoy the Environment side of things but i really need some structure on what i…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
I am just getting into UDK and want to build my own modular environment. Just have some questions I'd like to ask, I hope you can help. 1. In your 3D app (3DS max for me) do you create only modular parts for your scene and then fix them together within UDK? ...or fix up your scene in Max using instances and then import it…
Hello polycount! I recently started working on a project that was preying on my mind for quite some while: a medieval townlet environment of my very own making, presented in Unreal. I like to track my progress and so I thought I'd start this topic, maybe some of you want to follow me along. Most important: If you have any…
Well here goes. I have been holding off on posting any of my projects on polycount due, quite frankly, to intimidation. Even though I always welcome feedback, I still fear of getting the shit kicked out of me so to speak. But ultimately I am here to learn and I need to get over this self-enforced trepidation. This project…
Hi there guys, I already completed this for a competition over the last 2 weeks, but I want to get some feedback on to how to push this and my next pieces further. Also, since it was 2 weeks, this maybe isn't the best piece to give feedback on, but here it goes. Also you can have a look at my artstation for some other…
Heya polycounters, this is my first polycount topic, so be nice ! I've been wanting to create a foggy forest scene for a while now, so here are my current shots after about a week of work: Mainly used speedtree, zbrush (3ds max for bases), and substance painter. All materials are created from B2M using textures from…
Looking for work. Discord: .rockenroll. (Rockenrolla#7706) https://www.artstation.com/markvano Email is in image (to prevent bots) Please contact me for any inquiries.
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…