Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
This is my first time sculpting something in Zbrush from scratch, and after a week this is what I have for the pre-retopo mesh. Attached is also the concept I'm basing it off. Can I have some critique as how to improve, for example in the face/head region?
So was working on another project based on something I did in art class. In the art class I had it where I could turn creature into fantasy item and saw some examples and drew what would articuno look like if turn into a sword. I was happy with it so I thought I try to make a 3d model of it. So it about done but if anyone…
Hi everyone, Some of my works for WWII Warzone Environment from Leartes Studios. All props have 3 LODs (nanite, traditional lowpoly and mobile-ready lowpoly) with multiple versions: standard, broken or smoked. Blender & ZBrush for modeling, RizomUV for UV unwrap, Substance Painter for texturing and Marmoset for Rendering.…
Please understand that I am not good at English. I made an old alpacino. I think it's similar, but I don't know. Please leave your comments. Thank you.
so i import a texture and even though I have un instanced it , on import Blener keeps on renaming it as BAKER when it should be called MELON_Quarter_DIFF.png I can manually rename it , but when I reimport, it changes the name again Any ideas? This is a real pain in the bot