Just updating, but @Fabi_G was correct. The triangulation was not consistent between softwares. As for using proxy meshes, we already use them in our current pipeline so I guess we're not too far off. I guess the triangulation problem went un-noticed because we didn't use normal maps for a while and just now re-introduced…
old keyboards lasted a long time but they were expensive - like hundreds of dollars without adjusting for inflation. The main practical benefit to mechanical boards is that you can fix them with cheap off the shelf parts. anything with cherry compatible switches is immediately maintainable for a few dollars (you can spend…
Decided to go into the new year with a new project! I wanted to do something a little out of my comfort zone, but still doable enough for me. I decided to work on a gentleman vampire after watching the Interview with the Vampire series. I've already done an incredibly rough blockout this past week, but plan on refining the…
Progress on Sol was halted for a little while while I focused on my Photogrammetry project, but I have now returned! With exciting news, too - our early demo for Lone Sol is now available on itch.io! https://nameheregames.itch.io/lone-sol So, here's where we left off! I realised we were off to a great start when I loaded…
You can use Daz3D as a reference while you work. The body and particularly the head look stylized. There is no real turn around so I cant tell for sure but there is something off with the skull shape. Its a good rule to never model an expression into a relaxed pose (face).
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
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I tried with adaptive sampling off and then it keeps rendering (So adaptive should always be off for interactive rendering?). However, when there is Ornatrix hair in the scene and I use GPU it keeps re-starting instead of refining. When I 'collapse' the hair modifier stack it keeps rendering. What could cause this? Also,…
Nice! I'm liking the color scheme you have going on there, the only crit I'd have is to maybe get some more contrast and material definition in your specular maps. The metal bits are looking kind of flat compared to the rest of the model, it may be a good idea to bump up the spec amounts. Atm, your spec is going from 50%…
I agree with this assessment. I also found the first chapter of Dead Space 3 to be more than a bit off-putting. After playing through it, I didn't bother picking the game up again for a week. It wasn't because I strongly disliked it, I was just very apathetic about it. Nothing in the first chapter particularly grabbed me.…