I create some fan art about Meropid fortress in Genshin impact. Need some advice about light. Trying a dark, almost horror atmosphere. Still think it's just too dark picture and no dark atmosphere. Be appreciated for any advice.
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
Hey folks from Polycount, how's it going? Wanted to share with you a little fun animation I did to start promoting the game I'm developing and see what you guys think. It's not actual gameplay, but involves characters and elements from it: https://www.facebook.com/plasmapuncher/videos/1657878934479751/ They're 3D…
if it plays well and doesn't feel too "samey" the only ones who'll notice the lack of pbr will be other game artists ;) it's quite the challenge he's taken on... I guess the promotion is to aid funding with a view to getting some help.
For a "crack layer in the material" do you mean adding the cracks directly to the material I created in Substance Painter? Or is the crack layer something I do in UE5. A lot of the advice I'm getting in this thread regarding the cracks is completely foreign to me and I'm not really sure what any of it means lol. I'm having…
@theycallmedualian In your first post on this thread you called Ashish's work "lame" instead of "tame". If that was a typo let us know, but that might be part of why Teodar 23 thought your first comment was meant as an insult. @AshishVerma, sorry we didn't realize you were looking for critiques earlier but you didn't…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
Hey there! My name is Millan Singh, and I am the Project Lead for the independent outfit, Leatharian Studios. We are working on a sci-fi stealth-action experience using the UDK called Wake Up Call(you can read more about the game at the bottom of the post), and this summer will be the summer in which the game "explodes" in…
Hello friend Polycounters! I'm a young 3D Artist from Italy, trying to build a solid portfolio to land my first job as a 3D environment artist in the videogame industry. I would appreciate it a lot if you could stop by and give me your opinions on the project so far. I'd like to share with you a new environment I'm working…
So
I wanted to update this blog a bit, it has been quite a while (November woops)
but that’s because I’ve been using other platforms to share updates on the
project as well. And I really want to use this one for the detailed write up
about my process, decisions and current status. But sadly due to the workload
of my study,…