Is it posible to make a good looking forarm rigg with only joints and weigthing. Making the forarm rotate 90deg´s is no problem im just having a real problem when it comes to 90+deg´s. Is ther a good tutorial for this? Hope my question makes sens =) Thanks!
I honestly can't think of a program where building a rig is easy. (depends on complexity) There are quite a few auto rigging tools out there, is there a reason you need to build a rig from scratch? Maya has Human IK and quick rig already built in.
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…
Hello, I'm fairly new to Maya and this forum. I have a couple questions about retopologizing a human character for rigging. I have a human model that I sculpted in Zbrush. I'm almost done sculpting it and I plan to export that as an .obj mesh to Maya so that I can begin retopologizing it with quad draw. After I finish…
cool. I'm having trouble converting the guides to rigs. I set up the guide, and select "rig from guide", it creates the rig, and after completion nothing is there...and I can't locate it in the explorer. I'll read these later to hopefully find which wrong step I'm taking. I was able to set up a simple rig, and was looking…
Hey guys. I wanted to know if there is a way to get animation data from a joint and use it within the material editor. I know that you can create curves within an animation to be used within the material editor manually. What I want to know is if I can use a specific joints translation so that way even if the character is…
Im trying to rig a character with the Quick rig option in Maya LT. It works well but doesn't come with a hand with fingers so I created one. I have two issues, the first is that I cant mirror the joints I made, it tells me I have too many arguments, not sure what that is. Secondly I want to add these bones to my rig so…
Okay I'm using transpose master then T pose mesh with z sphere clicked on. My female mdoel is taken ddown to her lowest subdivision of 200,000 ploys, then I make the z sphere rig. Aftward and click bindmesh in the rigging tab. Then when I click Move and a sphere, in order to check how my rig is working with the model, when…
Hi! I need to rig in Maya a metallic bracelet for a watch I have modeled and I can't find any tutorial that covers all I need. I know It mustn't be a very difficult rigging, but I lack the skills. I just want the 3-link structure to naturally move and be able to open and close the clasp. Does anyone know about a tutorial…
Hi everyone, Wow... haven't been on here in a while. I'm hoping you guys can help me. I'm looking for a character rig to create 3d animatics with. I used to work a lot in maya but then changed to shooting live action stuff and now I'm try to work 3d into my preproduction workflow. So what I need is a rig that is realistic…