Working on some different props and going off some of the Thief 4 concept work I found by Mathieu Latour-Duhaime (https://www.artstation.com/matlat) - Final -
Hello everybody! This would be my first sort of posting on here, I'm posting a few of my enviroment models that I have been working on in my enviroment modelling classes. The class itself is finished , but I've been working on a few more buildings and showing them on here. The theme was to go with a downtown grundgy…
I am seeking to hire one or two 3D artists to contribute low poly sci-fi props for a KickStarter project. I need several dozen props produced over the next two months. Beyond that, If the KickStarter is a modest success, there could be several months of part or full-time work to follow. If the KickStarter is a big success…
Hello, guys, here my last project. A mysterious phone!! if you have some criticism please tell me ;) Detail prop: Texture: two texture set 2k polycount: 5K
hello! this is my first time posting on these forums, I am currently enrolled in a game assets class and I wanted to get some feedback on some props that I made for the class. my sharklamp a bike and a typewriter thank you for any feedback you can give me. :]
Hey Metrons, thanks for watching, yeh setting up the scene on the whole is great fun, but it's always nice to go back to making a standalone prop like these sprinklers - nice to sub d model too rather than just zbrush as with a lot of the other stuff :) I've been putting in the extra hours at work these past few weekends…
I no longer work in the art side of things, and am in tech art and Software engineering side now. But i generally just use a really broad category unless they ask more. Like just saying Software Engineer or Programmer. If they seem to have a clue, or ask questions i will talk more. Really dosnt matter what people think of…
Sorry, I didn't get of what did you placed in the level. What did you placed inside that cube? I don't think the drop is in the blueprint logic, since Base Pass is basically a GPU task, and constructor of BP is called just at the beginning and not during the game. If you have a lot of stuff in that cube, like floors,…