Hi everyone, Explanation Part: So recently, I've just got back into 3D modelling. Like my old self, I've had only little experience in the texturing process of working in next gen hard surface 3D game asset creation and so far I've only covered these procedures in the low poly to high poly pipeline including: 1. making the…
Hey polys, I am working on a sand dune material and I'd like to get some feedback. I had struggle to get the wind erosion looking right. Please tell me what you think and if possible give me some ideas that I can work wtth :)
Hi fellow artists!! I made this bust based on the great 2D concept of Alexandra Frantseva. Sculpted on Zbrush and texturing with Substance Painter. Is my first try with Substance and are still too much to improve but Im really happy with it. Renders from Marmoset Toolbag and Substance Painter) Hope you like it!!!…
Hey folks, determined to not lose steam between school and waiting on application replies, I've picked up a concept I've had my eye on for a while from Guild Wars 2. I want to do a real thorough job so I'm bringing it to you each step of the way for critiques. Here's the original concept: My changes: And where I am at…
Post your textures, as jpegs. Render out the sword at a horizontal angle to better display your piece. Looks solid over all, welcome to the magical world of PBR and 3D Art
Help me out guys, this is the current state of the design. The engraving is pretty weak and my main issues are i suck at tarnishing and oxidizing copper and quite a few nooks and crannies to get into. the wood is a bit flat and i havent started on the grey metal yet. image hosting over 10mb jpg images