I am working on a sand dune material and I'd like to get some feedback. I had struggle to get the wind erosion looking right. Please tell me what you think and if possible give me some ideas that I can work wtth
To be honest I think it's a little too large grain, it should be quite small grains of sand since it's dry sand not wet.
I've been trying to achieve very small grain with fractal sum base at a
very high roughness and sharpened. One grain of sand equals one pixel in
this 4k texture. So what you see is the smallest scale I can get. But I
think I have one noise unter it, that is a little bigger. Maybe I get
rid of that one to emphasize the smaller grains more. Thanks for your
feedback Logan!
Looks good, I feel like the grain scale works well. Any view from an in-game camera won't be able to say the sand grain is too large. The streaks/weathering looks great as well.
Looks good, I feel like the grain scale works well. Any view from an in-game camera won't be able to say the sand grain is too large. The streaks/weathering looks great as well.
Thanks ! I am working on the weathering right now, been trying some slope blurs and it works okay. Also I smoothed the dunes a lttile. I am getting there :P
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It is supposed to be somewhere around 2x2meters maybe less
Also I smoothed the dunes a lttile. I am getting there :P