The game itself looks like it could be interesting. The presentation of it all isn't going to help you much. I like the white guy :) How about some embedded videos? People don't download movies these days. Check out vimeo.com (HD) and you might as well put it on youtube as well. They are extra promotion. Or you can simply…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
bending textures in photoshop is easy as pie: take your texsture go to image > canvas size > size in % by 1 / what portion you wand so if you want to bend the image to have a right angle simply increase horizontal size the size by 400% (you want your image on the left, not the middle) then add a polar coordinate filter…
If you play around with it a little, you notice that their model player doesn't have a motion blur when rotating the model up and down, only when you click and drag your mouse side to side. They are creating the motion blur using Flash's "blur" filter, and giving it an X value. (but not a Y value) Most 3D flash APIs give…
Sometimes you just need to change the design to fit the polycount. Either you use alpha and bake it to a big rectangle strip or you dont use alpha and cut down the holes You could also do 3 strips, center with alpha, 2 opaque on the sides, and a bunch of cubes for the middle piece but that would cost a good bunch more, but…
Thanks for your suggestion, I'm gonna try increasing the texture size by combining it side by side. But the problem with that is that I'll have to go to 4096 x 2048 range at least in order to accommodate my larger models. I will have to probably reduce the texture size and lose some detail when I use it in the game as 4096…
Hi Everyone, I have a bunch of new free seamless images ready for everyone here: TXR - GROUND http://soundimage.org/txr-ground/ TXR - ORGANIC http://soundimage.org/txr-organic/ Also, if you haven't already noticed, to streamline my site a bit I’ve eliminated the gigantic text block under the header image that showed all…
So this may be a huge wall of text, but bear with me (and yes, some of what I suggest may have already been pointed out to death here in this thread, but I think that just means a consensus has been reached as far as the critiques go). Maybe I will try to add some humor in here every so often, just to spice things up (I…
There is a WebGL website that can take a cage mesh and do the Sub-D in realtime. This lowers the file size siginificantly. P3d.in is the site. Here is an example cage mesh that you can toggle sub-d with a button in the left side panel.
I know some of you are traveling this holiday. People are stressed, their schedules are getting mixed up, they have hyper-active children tagging along, or perhaps the american school system never properly instructed them on how to friggin operate turn signals. Be safe out there, and be prepared. My first of two holiday…