I will be recreating the following scene for my University FYP in Unreal 4 Engine which has been inspired by Alien.Blade runner and the fifth element. My first goal was to observe and de construct by highlighting the main points and interests, create a colour pallet also compare to the three movies, Concept Chosen Did a…
I feel like it could use a more consistent art style. Right now it has cartoon elements, stylized elements, and somewhat realistic elements all kind of at odds with each other. Maybe finding some good art style reference would help you decide how to push things forward. Also, the lighting feels off. It kind of looks like…
Thanks for your comments stabbington and gUnter :) We're makind different tests with the point of view, the isometric point of view is the best looking one but gameplay is a bit harder than the typical top down point of view... we're currently discussing about If we must bet for a bit more risky and original game or just…
I'm having troubles getting all of the objects to use a single UV map (while retaining separate highs and lows). I could "attach" or "collapse" the objects in Max, and then pack UVs, but then the names of individual elements are gone. Or I could export each element as a separate object, but then I have separate UV maps…
It was a tricky situation to start with as most of what people consider the 'reality' of Rome has been painted by Hollywood, in a neoclassical style. Wanting to stick closely to actual Roman architecture often wouldn't give people the feeling they were expecting to have from the settings, so the end result is a combination…
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
I've recently made some pretty extensive research into modular environment texturing for a game project. What I came up with was having elements that tile horizontal on one texture board, elements that tile vertical on another and keep any materials that tiles across large surfaces like bricks plaster and stuff like that…
One thing I see when I look at these is that they are kindof empty and could do with a few more layers. As in, a foreground element, more mid-ground elements, and more background elements. This will give you more opportunity to increase your value range and add depth to your paintings. Also try to find ways to play up your…
To follow up on Piors points (with which I completely agree), I think this post by Neil Gaiman presents a strong case for why we should defend speech or expression we find uncomfortable. http://journal.neilgaiman.com/2008/12/why-defend-freedom-of-icky-speech.html Many well respected works of art, literature or cinema…
Thanks! Yeah, right now it's actually 4 editable poly objects with numerous elements. The splitting into multiple objects is just to speed up Max because I noticed it chugging a bit with any geometry additions/deletions later on. Pretty much anything that visually looks like it would be made as a separate piece in real…