The standard US door is at a height of 6'8" to 7', where the average human is around 5'8" to 6'. Also, doorways within games are usually a bit bigger than this. Imagine trying to run through a door way while getting shot at, it may be a bit difficult (especially for one of those super-human types). Many aspects of…
3D engine entirely made of MS Excel formulae : Enjoy this Doom.xls file ! Haha awesome. http://youtube.com/watch?v=iCeOEQVUWZ0 Props to @Revolutionart for the tip. Just the tip!
I like how many people are giving this one a go :) ! I see that most people are having a hard time on getting the scale correct and such. I based my scale of the door at the end of the hallway. Because I can kind of guess how high it is compared to a real life door, and therefor a character model in game. For example,…
I appreciate the door glass, it looks neat though. I have to get used to the "script like", name logo of the building otherwise this is turning out alright. This is cute interesting and i'd like to see more when you got it.
When I'm looking at these pictures I have controversial feelings. The name of the thread is Sci-Fi city but I see a Diesel punk plant. First of all you have a mix of two(at least) different styles. Your doors for example look more like a pure sci-fi from Doom 3 or Halo but on the other hand you have kinda antennas and…
@JonathanF @SasoChicken: You guys are right :) I'll see what I can do! @divi: Yeah I exaggerated the bevels so I could have more depth in my normal maps. My previous tests with this kind of sci-fi stuff on UDK turned up kinda bad because lightmass tends to make normal maps look flat... it's either that or you crank up…