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Uhaul van......of doom!

polycounter lvl 18
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JO420 polycounter lvl 18
2uhual5yj.th.jpg


van for a project im doing at work as part of a city scene.

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  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    Good, but way too dirty. The placement of the dirt doesnt make any sense.
  • JO420
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    JO420 polycounter lvl 18
    "but way too dirty"

    thats about the kinda dirt you see on veichles of that sort in my city, 18 wheelers,trucks,vans and such are easily this dirty.
  • cholden
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    cholden polycounter lvl 18
    Yes, but it looks wrong. Actually it looks like you got to the outline detail of your texturing process, stopped, and added dirty overlays. Mud and dirty shouldn't destroy detail and edges, but sit on top of them.

    My main crit is, finish the mine cart scene. :P
  • JO420
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    JO420 polycounter lvl 18
    [ QUOTE ]
    Yes, but it looks wrong. Actually it looks like you got to the outline detail of your texturing process, stopped, and added dirty overlays. Mud and dirty shouldn't destroy detail and edges, but sit on top of them.

    My main crit is, finish the mine cart scene. :P

    [/ QUOTE ]



    uhaul29ot.th.jpg


    thanx for the clear response

    a bit better? i moved the detail layer and placed the dirt layer under


    if not how do i go about avoiding this in future textures while working in photoshop??


    one of the things which bothers me when i post work on this forum is that im told something is wrong but not why and how to fix it.



    and come on i only have 3, i need to improve and after awhile people stop reading a thread
  • adam
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    adam polycounter lvl 19
    K here we go..

    Think about *exactly* where dirt would hit this truck. Do you really think that dirt - I'm talking brown muddy dirt like what you've done - would hit the part of the cargo thats above where people sit (above the windshield). No, that area would be dirty.. but not muddy. It's in the city, not the country - its more scuffs/random markings then "dirt" that'd be messing up this truck.

    You're right in having dirt around the wheels and where the person driving would put his feet when getting into the truck, but its still very dark around there and not making much sense.

    Some references:
    uhaul.jpg

    1-0656-U-Haul-at-Bellingham.jpg

    5a.jpg

    Another%20uhaul%20shot.JPG

    The third image is a good example of the kind of dirt/damage you should be painting. Try and not make the Uhaul look like an offroad jeep straight from the forest.

    Hope this helps.
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    Also, I'd give a render with the texture at 100% self illumination. The global illumination render you've got makes it harder to crit your work.

    Thanks to Chris & Adam for being more clear than I was.
  • JO420
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    JO420 polycounter lvl 18
    uhaul28dl.th.jpg


    here it is with 100 self illum and one with dirt layer off
  • Wells
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    Wells polycounter lvl 18
    I have never seen pain stripes chip or flake off like that on a car. I don't think it works likes that, with all the clear-coats on top.
  • adam
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    adam polycounter lvl 19
    I almost prefer the top one - but still needs SOME mucking up. Again, it looks like the truck just got finished off-roading - which is not something a cargo truck like that would be doing.

    Keep at it.
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