hello, i get this error when i try to export from mesh maps from substance painter. I retouched AO and Normal and need them out as they retouched but substance wont let me do it probably because they are out of their stack when they usually are when u initially bake them. Is there any method?
Heres a example picture of the problem I'm facing right now. What I want to do, is create a polygon where the middle "line/edge" is, inside the hole in the tube. I've had this problem before but could never figure out a solution. I'm trying to make a simple japanese style screen door, with a wooden frame thats attached to…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Game instance class is usually the best place to store global variables. Obscura said: No, that's not the purpose of casting. Casting is another term for type coercion. Imagine you had a variable with "animal" type. Then imagine you would have two sub classes of the animal type, cat and dog, in other words the animal would…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
I'm looking for good photos of car parts like headlights, backlights and such stuff so I can do textures from it. Other details are appreciated. No racing cars but common brands like VW, BMW and so on. Maybe there are some good sites on the net. Otherwise I need to leave my dark cave and enter daylight with my cam. ;)
Hey I'm pretty new to marmoset and I have a few noob questions. Recently I wanted to set up one of my assets to then export it as a .mview file. There are three things that troubled me, maybe you can help me with that: * is it possible to generate screen space reflections? I have the asset positioned on a metallic ground…