Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Hi everyone! I'm quite new to posting on polycount, I've been following the web for a couple of years though I never felt brave enough to post anything, so this time I'm gonna try ;) . My idea is to make a version of the greatest evil of all (ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!!), and make it lovable in…
I thought I would join in on this one and work on Cthulhu. This is a ZBrush highres sculpt I have done and textured, I will now retopologize, uv map, bake textures, and use Substance Painter to take it further, and I plan on adding armor and making some changes to make this even better. Arms of Redemption is an Unreal…
Hey everyone. My entry is going to based on Frankenstein, but he will be a mixture of man and machine. I'm pulling my influence from Mean Machine, the Hulk, and the Terminator. Here's my mood board. Here are some screenshots of my quick study sculpt.
how big is it supposed to be? It looks a little "frail" like a sardine. I imagine a sea beast would be thicker, more buff. Or if it was a fast killer more streamlined, like a sailfish
This is looking great so far. It'll be important to get the metal joints looking smooth, sub-d would be the best bet for this. Fortunately you have a ton of good reference (reverse-image searching on your ref board pointed to some ebay listings)
This sounds like fun :) . I am going for a mix of Groot,Dracula (the old one from BramStoker) and purple
mushrooms. The story will follow… Here is a link to my
pinterest board
gripping stuff or holding buttons is basically the root of most problems so you're probably on the right track @Tits - mapping mouse buttons to keys really helped me . it can take a long, long time for your bits to recover though so you kinda just have to stick it out for a while and see whether it works. i'd maybe suggest…
Hey guys just sharing my progress for my female druid character, crits always appreciated! Original concept by Dimitar Marinski: My work in progress so far: My goals this project are to harmonize delicate female features, flowing cloth and monstrous strength bulging though, into one character.